Everything you build is either a power structure, a logistics structure, or a production structure that sits between them. Get the first two right and the third mostly manages itself.
Weather, eclipses and emergency shield activations all eat into your margin at once. A grid running exactly at capacity is a grid that blackouts the first time anything happens. And never rely on a single power source - interconnect your grids so one failure does not take life support down with it.
The research tree, powered by the Science division and a Research Lab, gates new buildings, vehicles and resources rather than just recipes. Pair it with a Scientific Sample Collector placed near an anomaly, because samples are what feed the tree. The wider science progression includes an exospacial research laboratory, an experimental station, a sample containment unit and data samples.
The refining tier runs through a metallurgy lab and a biomass synthesizer, with thermal concrete, refined silicon and advanced metal as the core intermediates that unlock dutronic chips and memory banks. Placing the refinery next to the collector it serves matters more than the raw numbers suggest.
Crew quarters, mess halls, medical, entertainment and lounges all feed morale and health, and morale feeds productivity and survival. They are not optional extras - they are the difference between a crew that works well and a crew that dies of overwork.